The Walking Dead: Onslaught
Battlewake
Responsible for the creation of environment assets for different biomes*; all main Captain vessel bodies*; Kraken model; various props and interaction items; level set dressing; optimization. High poly and low poly modeling, texture baking, texturing, lookdev and asset integration to game engine.
*other environment assets created by Denis Osmanbegovic
*sails and enemy vessels created by Denis Osmanbegovic
MORE IMAGES ON MY ARTSTATION!
Sprint Vector​​​​​​​
Responsible for the creation of some environmental assets; level set dressing; optimization
Raw Data
Responsible for some environmental and interaction assets; level set dressing; optimization
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